[settings]
Objectivescount = 18
ObjectivesActorCount = 0
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = 
Objectives[0]Positionx = 137.5176
Objectives[0]Positiony = -767.5341
Objectives[0]Positionz = 45.75204
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = 137.5176
Objectives[0]my_destinationPosy = -767.5341
Objectives[0]my_destinationPosz = 45.75204
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[0]ObjectiveWantedLevel = No Change
Objectives[1]Type = Checkpoint
Objectives[1]Text = ~y~[Go to checkpoint] Use the elevator in the middle then find the stairs Go to floor 53 to meet the FIB agent
Objectives[1]Positionx = 133.6631
Objectives[1]Positiony = -739.4966
Objectives[1]Positionz = 258.1521
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon = 
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = 133.6631
Objectives[1]my_destinationPosy = -739.4966
Objectives[1]my_destinationPosz = 258.1521
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[1]ObjectiveWantedLevel = No Change
Objectives[2]Type = Checkpoint
Objectives[2]Text = ~y~[Go to checkpoint]
Objectives[2]Positionx = 134.4599
Objectives[2]Positiony = -748.9232
Objectives[2]Positionz = 258.1521
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon = 
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = 134.4599
Objectives[2]my_destinationPosy = -748.9232
Objectives[2]my_destinationPosz = 258.1521
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[2]ObjectiveWantedLevel = No Change
Objectives[3]Type = Checkpoint
Objectives[3]Text = ~y~Go back down the stairs to floor 47 use the lift to get back down to ground level The Agents will follow & protect you
Objectives[3]Positionx = 134.7001
Objectives[3]Positiony = -765.3765
Objectives[3]Positionz = 234.152
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = 
my_Objectivepeds_Task[3]Type = 0
Objectives[3]Weapon = 
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = 134.7001
Objectives[3]my_destinationPosy = -765.3765
Objectives[3]my_destinationPosz = 234.152
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[3]ObjectiveWantedLevel = No Change
Objectives[4]Type = Checkpoint
Objectives[4]Text = ~r~Before using the elevator Press F8/ Object Spooner/ Manage saved files/ EP9PTTHREES.XML/ Load Placements/ then use the elevator & go to checkpoint
Objectives[4]Positionx = 67.57814
Objectives[4]Positiony = -746.5787
Objectives[4]Positionz = 44.22655
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = 67.57814
Objectives[4]my_destinationPosy = -746.5787
Objectives[4]my_destinationPosz = 44.22655
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
Objectives[4]ObjectiveWantedLevel = No Change
Objectives[5]Type = GoToActor
Objectives[5]Text = ~b~[FIB second in command] ~w~That was close!
Objectives[5]Positionx = 82.93745
Objectives[5]Positiony = -748.4568
Objectives[5]Positionz = 45.75452
my_vecs[5]PrimaryColor = Blue
my_vecs[5]SecondaryColor = Blue
my_Objective_pedsModel[5]Type = 
my_Objectivepeds_Task[5]Type = 1
Objectives[5]Weapon = 
Objectives[5]Heading = 10
Objectives[5]my_destinationPosx = 82.93745
Objectives[5]my_destinationPosy = -750.4565
Objectives[5]my_destinationPosz = 45.75452
Objectives[5]my_objective_has_destinationPos = True
Objectives[5]my_Objectiveped_Has_Pickup = False
Objectives[5]my_Objectiveped_Pickup_Type = 
Objectives[5]my_Objectiveped_kill_all_actors = False
Objectives[5]my_Objectiveped_Pickup_Text = 
Objectives[5]ObjectiveWantedLevel = No Change
Objectives[6]Type = Checkpoint
Objectives[6]Text = ~r~Get in the indestructable Batmobile Do not get out of the car if enemies shoot at you Do not excellerate press E to jump the ramp
Objectives[6]Positionx = 63.3797
Objectives[6]Positiony = -723.582
Objectives[6]Positionz = 44.17542
my_vecs[6]PrimaryColor = Blue
my_vecs[6]SecondaryColor = Blue
my_Objective_pedsModel[6]Type = 
my_Objectivepeds_Task[6]Type = 1
Objectives[6]Weapon = 
Objectives[6]Heading = 3
Objectives[6]my_destinationPosx = 63.3797
Objectives[6]my_destinationPosy = -723.582
Objectives[6]my_destinationPosz = 44.17542
Objectives[6]my_objective_has_destinationPos = True
Objectives[6]my_Objectiveped_Has_Pickup = False
Objectives[6]my_Objectiveped_Pickup_Type = 
Objectives[6]my_Objectiveped_kill_all_actors = False
Objectives[6]my_Objectiveped_Pickup_Text = 
Objectives[6]ObjectiveWantedLevel = No Change
Objectives[7]Type = Checkpoint
Objectives[7]Text = ~r~First before anything Press E on you PC keyboad for the rocket booster ~y~[Go to checkpoint] The Batmobile is indestructable
Objectives[7]Positionx = 421.0912
Objectives[7]Positiony = -958.2397
Objectives[7]Positionz = 29.30024
my_vecs[7]PrimaryColor = MetallicBlack
my_vecs[7]SecondaryColor = MetallicBlack
my_Objective_pedsModel[7]Type = 
my_Objectivepeds_Task[7]Type = 0
Objectives[7]Weapon = 
Objectives[7]Heading = 25.5
Objectives[7]my_destinationPosx = 421.0912
Objectives[7]my_destinationPosy = -958.2397
Objectives[7]my_destinationPosz = 29.30024
Objectives[7]my_objective_has_destinationPos = False
Objectives[7]my_Objectiveped_Has_Pickup = False
Objectives[7]my_Objectiveped_Pickup_Type = 
Objectives[7]my_Objectiveped_kill_all_actors = False
Objectives[7]my_Objectiveped_Pickup_Text = 
Objectives[7]ObjectiveWantedLevel = No Change
Objectives[8]Type = Checkpoint
Objectives[8]Text = ~y~Ignore all the Clones ~w~[Rocket boost press E] [Machine gun right mouse click] ~y~[Go to checkpoint]
Objectives[8]Positionx = 546.4388
Objectives[8]Positiony = 6523.376
Objectives[8]Positionz = 29.58648
my_vecs[8]PrimaryColor = MetallicBlack
my_vecs[8]SecondaryColor = MetallicBlack
my_Objective_pedsModel[8]Type = 
my_Objectivepeds_Task[8]Type = 0
Objectives[8]Weapon = 
Objectives[8]Heading = 25.5
Objectives[8]my_destinationPosx = 546.4388
Objectives[8]my_destinationPosy = 6523.376
Objectives[8]my_destinationPosz = 29.58648
Objectives[8]my_objective_has_destinationPos = False
Objectives[8]my_Objectiveped_Has_Pickup = False
Objectives[8]my_Objectiveped_Pickup_Type = 
Objectives[8]my_Objectiveped_kill_all_actors = False
Objectives[8]my_Objectiveped_Pickup_Text = 
Objectives[8]ObjectiveWantedLevel = No Change
Objectives[9]Type = DeliverActor
Objectives[9]Text = ~y~[Mouse or Mouse pad = Steer] [ENTER = Shoot] Shoot all Airbourne & Clone Land vehicles After Clones stop arriving take the agent to the sherrifs office
Objectives[9]Positionx = -446.4771
Objectives[9]Positiony = 6014.701
Objectives[9]Positionz = 31.71638
my_vecs[9]PrimaryColor = Blue
my_vecs[9]SecondaryColor = Blue
my_Objective_pedsModel[9]Type = 
my_Objectivepeds_Task[9]Type = 1
Objectives[9]Weapon = 
Objectives[9]Heading = 5
Objectives[9]my_destinationPosx = -446.4771
Objectives[9]my_destinationPosy = 6014.701
Objectives[9]my_destinationPosz = 31.71638
Objectives[9]my_objective_has_destinationPos = True
Objectives[9]my_Objectiveped_Has_Pickup = False
Objectives[9]my_Objectiveped_Pickup_Type = 
Objectives[9]my_Objectiveped_kill_all_actors = False
Objectives[9]my_Objectiveped_Pickup_Text = 
Objectives[9]ObjectiveWantedLevel = No Change
Objectives[10]Type = GoToActor
Objectives[10]Text = ~b~[Sheriff] ~w~A Cop was chased by Clones & is in hiding Rescue the Cop & Bring him to the Sheriffs office
Objectives[10]Positionx = 1429.056
Objectives[10]Positiony = 6343.225
Objectives[10]Positionz = 23.98571
my_vecs[10]PrimaryColor = Blue
my_vecs[10]SecondaryColor = Blue
my_Objective_pedsModel[10]Type = 
my_Objectivepeds_Task[10]Type = 2
Objectives[10]Weapon = 
Objectives[10]Heading = 5
Objectives[10]my_destinationPosx = 1429.488
Objectives[10]my_destinationPosy = 6343.471
Objectives[10]my_destinationPosz = 23.98548
Objectives[10]my_objective_has_destinationPos = True
Objectives[10]my_Objectiveped_Has_Pickup = False
Objectives[10]my_Objectiveped_Pickup_Type = 
Objectives[10]my_Objectiveped_kill_all_actors = False
Objectives[10]my_Objectiveped_Pickup_Text = 
Objectives[10]ObjectiveWantedLevel = No Change
Objectives[11]Type = DeliverActor
Objectives[11]Text = ~y~Take the cop back to the Sheriffs office safely if your passenger is killed mission is failed Reload the full GTA V game to play mission again 
Objectives[11]Positionx = -445.8589
Objectives[11]Positiony = 6014.5
Objectives[11]Positionz = 31.71639
my_vecs[11]PrimaryColor = Blue
my_vecs[11]SecondaryColor = Blue
my_Objective_pedsModel[11]Type = 
my_Objectivepeds_Task[11]Type = 2
Objectives[11]Weapon = 
Objectives[11]Heading = 4
Objectives[11]my_destinationPosx = -445.8589
Objectives[11]my_destinationPosy = 6014.5
Objectives[11]my_destinationPosz = 31.71639
Objectives[11]my_objective_has_destinationPos = True
Objectives[11]my_Objectiveped_Has_Pickup = False
Objectives[11]my_Objectiveped_Pickup_Type = 
Objectives[11]my_Objectiveped_kill_all_actors = False
Objectives[11]my_Objectiveped_Pickup_Text = 
Objectives[11]ObjectiveWantedLevel = No Change
Objectives[12]Type = Checkpoint
Objectives[12]Text = ~b~[Sheriff] ~w~We just had another call in from a officer her Cruiser is badly damaged go pick her up
Objectives[12]Positionx = 2126.668
Objectives[12]Positiony = 6092.055
Objectives[12]Positionz = 51.28518
my_vecs[12]PrimaryColor = MetallicBlack
my_vecs[12]SecondaryColor = MetallicBlack
my_Objective_pedsModel[12]Type = 
my_Objectivepeds_Task[12]Type = 0
Objectives[12]Weapon = 
Objectives[12]Heading = 25.5
Objectives[12]my_destinationPosx = 2126.668
Objectives[12]my_destinationPosy = 6092.055
Objectives[12]my_destinationPosz = 51.28518
Objectives[12]my_objective_has_destinationPos = False
Objectives[12]my_Objectiveped_Has_Pickup = False
Objectives[12]my_Objectiveped_Pickup_Type = 
Objectives[12]my_Objectiveped_kill_all_actors = False
Objectives[12]my_Objectiveped_Pickup_Text = 
Objectives[12]ObjectiveWantedLevel = No Change
Objectives[13]Type = GoToActor
Objectives[13]Text = ~b~[Sheriff] ~w~Hey over here
Objectives[13]Positionx = 2161.538
Objectives[13]Positiony = 6106.611
Objectives[13]Positionz = 58.11988
my_vecs[13]PrimaryColor = Blue
my_vecs[13]SecondaryColor = Blue
my_Objective_pedsModel[13]Type = 
my_Objectivepeds_Task[13]Type = 3
Objectives[13]Weapon = 
Objectives[13]Heading = 8
Objectives[13]my_destinationPosx = 2161.538
Objectives[13]my_destinationPosy = 6106.611
Objectives[13]my_destinationPosz = 58.11988
Objectives[13]my_objective_has_destinationPos = True
Objectives[13]my_Objectiveped_Has_Pickup = False
Objectives[13]my_Objectiveped_Pickup_Type = 
Objectives[13]my_Objectiveped_kill_all_actors = False
Objectives[13]my_Objectiveped_Pickup_Text = 
Objectives[13]ObjectiveWantedLevel = No Change
Objectives[14]Type = DeliverActor
Objectives[14]Text = ~y~Take the Duputy back to the sheriffs office safely
Objectives[14]Positionx = -445.8589
Objectives[14]Positiony = 6014.5
Objectives[14]Positionz = 31.71639
my_vecs[14]PrimaryColor = Blue
my_vecs[14]SecondaryColor = Blue
my_Objective_pedsModel[14]Type = 
my_Objectivepeds_Task[14]Type = 3
Objectives[14]Weapon = 
Objectives[14]Heading = 4
Objectives[14]my_destinationPosx = -445.8589
Objectives[14]my_destinationPosy = 6014.5
Objectives[14]my_destinationPosz = 31.71639
Objectives[14]my_objective_has_destinationPos = True
Objectives[14]my_Objectiveped_Has_Pickup = False
Objectives[14]my_Objectiveped_Pickup_Type = 
Objectives[14]my_Objectiveped_kill_all_actors = False
Objectives[14]my_Objectiveped_Pickup_Text = 
Objectives[14]ObjectiveWantedLevel = No Change
Objectives[15]Type = Checkpoint
Objectives[15]Text = ~b~[Sheriff] ~w~Thanks Carlton! First use the Anti Aircraft machine gun at the blockade then pick up the Marine ~y~[Marine at checkpoint]
Objectives[15]Positionx = 945.0027
Objectives[15]Positiony = 229.8325
Objectives[15]Positionz = 78.70332
my_vecs[15]PrimaryColor = MetallicBlack
my_vecs[15]SecondaryColor = MetallicBlack
my_Objective_pedsModel[15]Type = 
my_Objectivepeds_Task[15]Type = 0
Objectives[15]Weapon = 
Objectives[15]Heading = 25.5
Objectives[15]my_destinationPosx = 945.0027
Objectives[15]my_destinationPosy = 229.8325
Objectives[15]my_destinationPosz = 78.70332
Objectives[15]my_objective_has_destinationPos = False
Objectives[15]my_Objectiveped_Has_Pickup = False
Objectives[15]my_Objectiveped_Pickup_Type = 
Objectives[15]my_Objectiveped_kill_all_actors = False
Objectives[15]my_Objectiveped_Pickup_Text = 
Objectives[15]ObjectiveWantedLevel = No Change
Objectives[16]Type = GoToActor
Objectives[16]Text = 
Objectives[16]Positionx = 973.5167
Objectives[16]Positiony = 261.296
Objectives[16]Positionz = 80.97288
my_vecs[16]PrimaryColor = Blue
my_vecs[16]SecondaryColor = Blue
my_Objective_pedsModel[16]Type = 
my_Objectivepeds_Task[16]Type = 4
Objectives[16]Weapon = 
Objectives[16]Heading = 4
Objectives[16]my_destinationPosx = 973.5167
Objectives[16]my_destinationPosy = 6014.5
Objectives[16]my_destinationPosz = 80.97288
Objectives[16]my_objective_has_destinationPos = True
Objectives[16]my_Objectiveped_Has_Pickup = False
Objectives[16]my_Objectiveped_Pickup_Type = 
Objectives[16]my_Objectiveped_kill_all_actors = False
Objectives[16]my_Objectiveped_Pickup_Text = 
Objectives[16]ObjectiveWantedLevel = No Change
Objectives[17]Type = DeliverActor
Objectives[17]Text = ~y~Take the Marine to the Sheriffs office
Objectives[17]Positionx = -447.7452
Objectives[17]Positiony = 6050.409
Objectives[17]Positionz = 31.34054
my_vecs[17]PrimaryColor = Blue
my_vecs[17]SecondaryColor = Blue
my_Objective_pedsModel[17]Type = 
my_Objectivepeds_Task[17]Type = 4
Objectives[17]Weapon = 
Objectives[17]Heading = 4
Objectives[17]my_destinationPosx = -447.7452
Objectives[17]my_destinationPosy = 6050.409
Objectives[17]my_destinationPosz = 31.34054
Objectives[17]my_objective_has_destinationPos = True
Objectives[17]my_Objectiveped_Has_Pickup = False
Objectives[17]my_Objectiveped_Pickup_Type = 
Objectives[17]my_Objectiveped_kill_all_actors = False
Objectives[17]my_Objectiveped_Pickup_Text = 
Objectives[17]ObjectiveWantedLevel = No Change

